Save Game Diablo 2 Fury Within A Monk. SrcA male Monk. The Monk is the fourth Diablo III class to be revealed. It is of the Monks of Ivgorod.
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This data is according to the version 1.216 |
Fury temporary increases some of character's parameters, while decreasing some other parameters. Gigaware optical mouse driver windows 7. In most situations, benefits outweigh penalties and characters spend under the effects of Fury most of the game.
Fury effects vary for character classes:
- Paladin: +clvl/2 accuracy, +clvl/2 AC, +clvl*2 base damage, -2 slvl, +clvl/4 DFE.
- Scout: +clvl*2 damage, -clvl AC, -clvl accuracy, +clvl/4 DFE.
- Mage: +2 slvl, +clvl*2 maxCurMana, -clvl/2 AC, +clvl/4 DFE.
- Monk: -clvl/2 AC, -1 slvl, +clvl*2 base damage, -clvl/4 DFE, +clvl/4 all resists.
- Assassin: +clvl/2 AC, +clvl*2 base damage, +clvl/4 DFE, +clvl/4 all resists.
- Gladiator: +clvl/2 accuracy, -clvl slvl, +4*clvl base damage, -clvl/2 AC, -clvl/2 DFE.
Additionally, for all classes except Assassin and Mage, arrows split into 3. It's the same as the multishot effect on bows. The autocliker integrated into the mod automatically uses the delay necessary for the arrows to split. Firing normal arrows under Fury is possible by repeated manual clicking.
Note: when under Fury, Gladiator practically becomes unable to cast any spells except his class skill Aegis.
DFE cannot go lower than Vitality/difficulty-based limit allows.
Doi: 10.1200/JCO.20. 67th World Health Assembly. Strengthening of palliative care as a component of integrated treatment within the continuum of care. Keygen ebp association 2010 movies online. World Health Assembly.
Fury cannot be casted if current Life is below clvl value (for ex., with current Life of 33 and clvl of 34).
The Fury duration is (30 + 0,5 * slvl) seconds.
Mana cost: (21 - slvl), minimum 10
Minimum Magcur to read the book: 15
Hotkey: F1
Spells in Diablo: The Hell | ||
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Fire | Fire bolt • Inferno • Fire Wall • Fiery blast • Flame Ring • Hydra • Fire Nova | |
Lightning | Charged Bolt • Lightning • Lightning Wall • Ball Lightning • Lightning Ring • Lightning Nova | |
Magic | Arcane Star • Flash • Arcane Nova | |
Holy | Holy Bolt • Holy Nova | |
Physical | Bone Spirit • Elemental • Force Wave • Apocalypse | |
Other | Fury • Identify • Seeing • Healing • Reflect • Telekinesis • Mana Shield • Phasing • Teleport • Stone Curse • Golem • Town portal |
Diablo: The Hell | ||
---|---|---|
Classes | Paladin • Scout • Mage • Monk • Assassin • Gladiator | |
Items | Base items • Magic items • Unique items • Potions • Elixirs • Oils • Gems • Items Generation | |
Other | Download • Spells • Quests • Shrines • Save files • Hotkeys • Movies • Monsters • Experience | |
Game mechanics | Calculations • Dealing Damage • Receiving Damage • Mordor's Stat Limitations | |
Links | Official homepage • Readme • Changelog • Downloads • Forum |
Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.
Diablo II Monsters[e] |
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Types |
Animals • Demons • Undead |
Info |
Complete Monster Listing Modifiers • Experience Champions • SuperUniques |
Monster Categories |
Animals • Demons • Undead Act Bosses • Guest Monsters Objects • SuperUniques Uber Monsters |
is a Monster |
Stygian Furies are Demons.
These half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast four types of curses.
- Blood Witches are listed in the game stats and on Blizzard's site, but they do not spawn anywhere as of v1.11.
- Hell Witches and Sirens only appear as Guest Monsters, and are never seen on normal difficulty in v1.10+
Another monster with the same graphics is the Succubus.
- All values are listed by difficulty level: Normal / Nightmare / Hell.
Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.
- The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
- Champions and Bosses can sometimes drop from the next higher TC.
- The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items). See the item calculators to ascertain precisely what a monster from a given area can drop.
Type | Level | Experience | Hit Points | Speed | Max TC/Rune |
---|---|---|---|---|---|
Vile Witch | 34 / 61 / 82 | 1123 / 18386 / 68321 | 157-252 / 827-1241 / 2626-5253 | 8 / 12 / 12 | 36/Dol, 63/Vex, 87/Zod |
Stygian Fury | 35 / 62 / 83 | 1230 / 19490 / 70291 | 165-264 / 847-1270 / 2678-5356 | 9 | 39/Dol, -- , -- |
Hell Witch | 42 / 64 / 85 | 2390 / 21900 / 74232 | 222-355 / 888-1332 / 2782-5563 | 12 | -- |
Siren | 32 / 60 / 81 | 921 / 17347 / 66350 | 144-228 / 806-1209 / 2575-5149 | 12 | -- |
Guest Monsters (Act Five, NM/Hell only) | |||||
Hell Witch | -- / 62 / 83 | -- / 19490 / 70291 | -- / 847-1270 / 2678-5356 | 12 | --, 63/Vex, 87/Zod |
Siren | -- / 62 / 83 | -- / 19490 / 70291 | -- / 847-1270 / 2678-5356 | 12 | --, 63/Vex, 87/Zod |
- Stygian Furies cast four types of curses, the levels of which increase with the difficulty level: 3 / 6 / 10.
- Amplify Damage: Lowers the target's physical resistance by 100%.
- Weaken: Lessens the target's physical damage by 33%
- Defense Curse: Cast when target has more hit points than mana. Lowers the targets' defense by the stated amount.
- Blood Mana: Cast when the target's mana is greater than or equal to hit points. Causes every spell cast to subtract as much health as mana -- a spell that costs 20 mana will lower mana and health by 20 points. (Extremely dangerous for Sorceresses.)
- All types of Succubus have a magic damage melee hit that always hits when used.
- Bloodstar projectile attacks deal physical damage, and always hit, though they can be blocked or dodged. Beware these when cursed with Amplify Damage.
Type | Attack 1 | AR 1 | Magic Hit | Bloodstar | Defense Curse |
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Vile Witch | 10-18 / 25-45 / 46-83 | 487 / 1425 / 3952 | 8-16 / 21-39 / 38-72 | 10-18 / 26-47/ 48-86 | -50% / -75% / -95% |
Stygian Fury | 10-19 / 25-45 / 47-84 | 505 / 1447 / 3998 | 8-16 / -- / -- | 10-19 / -- / -- | -55% / -- / -- |
Hell Witch | 12-22 / 26-46 / 48-86 | 608 / 1490 / 4089 | -- | -- | -- |
Siren | 9-17 / 24-44 / 46-83 | 453 / 1404 / 3907 | -- | -- | -- |
Guest Monsters (Act Five, NM/Hell only) | |||||
Hell Witch | -- / 25-45 / 47-84 | -- / 1447 / 3998 | -- / 20-38 / 37-70 | -- / 25-45 / 47-84 | -- / -75% / -95% |
Siren | -- / 25-45 / 47-84 | -- / 1447 / 3998 | -- / 20-38 / 37-70 | -- / 25-45 / 47-84 | -- / -75% / -95% |
- Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec.
- Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
Type | Defense | Blocking | Regen Rate | Drain Effectiveness | Chill Effectiveness |
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Vile Witch | 218 / 952 / 1837 | -- | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Stygian Fury | 224 / 966 / 1858 | -- | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Hell Witch | 269 / 993 / 1898 | -- | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Siren | 205 / 938 / 1818 | -- | 1.2/sec | 100 / 85 / 75 | 50 / 40 / 33 |
Guest Monsters (Act Five, NM/Hell only) | |||||
Hell Witch | -- / 966 / 1858 | -- | 1.2/sec | -- / 85 / 75 | -- / 40 / 33 |
Siren | -- / 966 / 1858 | -- | 1.2/sec | -- / 85 / 75 | -- / 40 / 33 |
The Guest MonstersHell Witch has very different resistances depending on where it spawns. Hell Witch 1 is found in Abbadon. Hell Witch 2 is found in the Infernal Pit and the Throne of Destruction. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions.
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be 'broken' by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Type | Physical | Fire | Cold | Lightning | Poison | Magic |
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Vile Witch | 0% / 0% / 10% | 0% / 0% / 110% | 0% / 0% / 50% | 0% / 0% / 66% | 0% / 0% / 25% | 0% / 0% / 0% |
Stygian Fury | 0% / 0% / 100% | 0% / 0% / 25% | 0% / 0% / 50% | 0% / 0% / 66% | 0% / 0% / 25% | 0% / 0% / 0% |
Hell Witch | 0% / 0% / 25% | 0% / 0% / 25% | 0% / 0% / 160% | 0% / 0% / 66% | 0% / 0% / 25% | 0% / 0% / 0% |
Siren | 0% / 0% / 10% | 0% / 0% / 66% | 0% / 0% / 140% | 0% / 0% / 66% | 0% / 0% / 25% | 0% / 0% / 0% |
Guest Monsters (Act Five, NM/Hell only) | ||||||
Hell Witch 1 | -- / 0% / 25% | -- / 33% / 66% | -- / 100% / 145% | -- / 15% / 33% | -- / 33% / 66% | -- / 33% / 66% |
Hell Witch 2 | -- / 0% / 25% | -- / 0% / 25% | -- / 100% / 160% | -- / 0% / 66% | -- / 0% / 25% | -- / 0% / 0% |
Siren | -- / 0% / 25% | -- / 33% / 66% | -- / 100% / 125% | -- / 15% / 33% | -- / 33% / 66% | -- / 33% / 66% |
- Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10.)
- Many Expansion monsters only appear as [[Guest Monsters]] in v1.10+.
- Monsters in areas marked 'Boss Only' will only appear as random bosses or champions.
- Monsters in areas marked 'No Boss' will never appear as random bosses or champions.
Type | Normal | Nightmare & Hell |
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Vile Witch | Worldstone Keep 1 | Worldstone Keep 1 |
Stygian Fury | Throne of Destruction (No boss) | -- |
Hell Witch | -- | -- |
Siren | -- | -- |
Guest Monsters (Act Five, NM/Hell only) | ||
Hell Witch | -- | Abbadon, Infernal Pit, Throne of Destruction |
Siren | -- | Frozen River, Icy Cellar |
Monsters of Diablo II [e] AnimalsDemonsUndeadAct 1 BossesAct 2 BossesAct 3 BossesAct 4 BossesAct 5 BossesObjectsMonster InfoAct & Uber Bosses | ||||
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Animals | ||||
Demons | ||||
Undead | ||||
Act One Bosses | Andariel - Bishibosh - Blood Raven - Bone Ash - Bonebreaker - Coldcrow - Corpsefire - Cow King - Griswold - Pitspawn Fouldog - Rakanishu - The Countess - The Smith - Treehead Woodfist | |||
Act Two Bosses | Ancient Kaa the Soulless - Blood Witch the Wild - Coldworm the Burrower - Creeping Feature - Dark Elder - Duriel - Fangskin - Fire Eye - Radament - The Summoner | |||
Act Three Bosses | Battlemaid Sarina - Bremm Sparkfist - Geleb Flamefinger - Icehawk Riftwing - Ismail Vilehand - Maffer Dragonhand - Mephisto - Sszark the Burning - Stormtree - Toorc Icefist - Witch Doctor Endugu - Wyand Voidbringer | |||
Act Four Bosses | Diablo - Grand Vizier of Chaos - Hephasto the Armorer - Infector of Souls - Izual - Lord De Seis - | |||
Act Five Bosses | Achmel the Cursed - Baal - Bartuc the Bloody - Bonesaw Breaker - Colenzo the Annihilator - Dac Farren - Eldritch the Rectifier - Eyeback the Unleashed - Frozenstein - Korlic - Lister the Tormentor - Madawc - Nihlathak - Pindleskin - Sharptooth Slayer - Shenk the Overseer - Snapchip Shatter - Talic - Thresh Socket - Ventar the Unholy | |||
Objects | ||||
Monster Info | ||||
Act Bosses Uber Monsters | Pandemonium Diablo - Lilith - Uber Izual - Uber Duriel - Uber Baal - Uber Diablo - Uber Mephisto - |